4/21/2024 0 Comments Rpg maker vx ace light effectsIt may also be the difference/reason behind why I am able to use the party script instantly, whereas with the lighting scripts, I've been running into issues, such as formatting and syntax. To be fair though, Khas' and Victor's pages have segments that are not in english, even though their scripts can be found in english, so there may be a translation problem or a formatting problem there. STAT_FONT_SIZE = 20 # Font size used for stats.ĮQUIP_TEXT = "Equipment" # Text used to display equipment.Įnd # YEABecause of the format of how this was written, I was able to fully implement the entire script for it's original purpose, on the very first try, with no problems at all! Khas' and Victor Sant's scripts have been consistently causing me problems. IN_PARTY_COLOUR = 6 # Text colour used for in party members. NO_DATA = "- No Data -" # Text used for when no actor is shown. # window where info about a selected actor is shown. # These settings here are used for the lower right window: the Party Status REMOVE_TEXT = "-Remove-" # Text used for remove member command.ĪCTOR_Y_BUFFER = 12 # Amount the actor graphic be adjusted by. REMOVE_ICON = 185 # Icon used for removing members. # window where the player selects a member to replace. # These settings here are used for the lower left window: the Party List REQUIRED_ICON = 126 # Icon used for required members.ĮMPTY_TEXT = "-Empty-" # Text used when a member isn't present.ĭISPLAY_FACE = false # Display faces instead of sprites? LOCKED_ICON = 125 # Icon used for locked members. LOCK_FIRST_ACTOR = false # Lock the first actor by default? PARTY_FONT_SIZE = 20 # Font size used for party member names. # window where the player selects a member to swap out or remove. # These settings here are used for the upper right window: the Party Select Default: falseĬOMMANDS =[ # The order at which the menu items are shown.ĬOMMAND_ALIGN = 1 # 0:Left Align, 1:Center Align, 2:Right Align Here, adjust the menu command order,ĮNABLE_MENU = true # Enables party menu. # This section contains various menu settings for those who wish to use a # the current maximum number of battle members. # that variable ID is a number greater than 0, that variable will determine # during the middle of your game, set this constant to a variable ID. # If you wish to be able to change the maximum number of battle members RESERVE_EXP_RATE = 0.50 # Reserve EXP Rate. SPLIT_EXP = false # Splits EXP with more members in the party. MAX_BATTLE_MEMBERS = 5 # Maximum party members. # such as the maximum amount of members and whatnot, the EXP rate for # In this section, you can adjust the general party settings for your game So I can recognize and see patterns in scripting, but manipulation is something I don't have a lot of "current" experience in.Īny assistance on this would be an amazing help. I did a lot of programming as a kid (from BasicA) through highschool (#C), but after that I stopped, and that was.over 10 years ago. I have (thus far) been doing well with the event editor just working on the fly. I also dug around on the wiki and found many script links there, but as I said scripting is not my strong suit. The project I am making will require me to utilize darkness and a lack of light in many different scenarios (kind of like "Sweet Home" meets "Earthbound" is what I am going for). So far in my reasearch I am really surprised to see that this editor really has everything you'd want.except a straight forward lighting manipulation system. Outside of putting the shader pen to work on maps manually and only using stationary light sources (lamps/torches, anything affixed to a surface). Is there any straightforward (non-scripting) way to manipulate this outside of tinting the screen? Using this doesn't really "work" in the sense that it covers up all lighting effects since it's a "camera lense" affect. I have some programming knowledge and experience but nothing close to "ceritifed." Now I've done some digging around and I know there are scripts for this kind of thing, but scripting is something I don't have a lot of experience in (I am a Game Design & Game Art double major graduate). So I've gone through many tutorials for the ACE editor, and I'm starting on my project (maybe a little too ambitious) and I noticed/realized that in the editor there is no real direct control over lighting conditions outside of a screen tint. It seemed like this was the best place to ask about this. Since this is my first post, please bear with me.
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